That Position Is Not Loaded Minecraft

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That Position Is Not Loaded Minecraft

That Position Is Not Loaded Minecraft

All of the worlds I created earlier than putting in Optifine will not load accurately, I am caught on this world and no loading block. Nevertheless, if I run minecraft with out optifine, the world simply masses. Additionally, if I create a brand new world whereas utilizing optifine, the world masses fantastic.

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I exploit the identical model as you however by no means had this drawback. possibly your OS/java model?

I had an identical drawback, nevertheless it occurred another way. I created a single participant world, put in OptiFine 1.15.2 HD U G1 pre13 and performed with it for a couple of week with no points. On the finish I used to be putting blocks and the sport would not let me place blocks anymore, so after I exited the menu and rejoined, 0 items had been loaded. The world works fantastic with out optifine. The sport retains loading elements with the identical optifine login in my different worlds

I’ve the identical drawback, I used to be capable of repair it on my mates server by altering the render dist, however after I tried to repair it once more with the identical technique on different servers, it did not work. I’m on optifine 1.15.2 HD U G1 pre13

Edit: The only participant world works fantastic for me, however not the servers. And when it isn’t working, place a block and refresh, and the half shall be seen. Possibly minecraft will not load as a result of it would not suppose I am wanting on the part? (I do not know a lot about this)

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Edit2: the rabbit gap goes deeper and I can load elements on some servers. This is what I see on the EarthMC server the place I used to be capable of load the elements a day in the past:

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Edit3: Additionally, when the server would not put you in journey mode, I can see the block define, however when it is damaged, I can not see the blocks.

I am having this drawback too. For model: OptiFine 1.15.2 HD U G1 pre13. Earth (by default) solely masses a small sq. of the primary spawn world, after which cannot do the rest. The picture hooked up to the reddit put up beneath is included for reference.

That Position Is Not Loaded Minecraft

This drawback doesn’t happen in older variations of OptiFine, however it’s disappointing that it isn’t obtainable within the present model 1.15.2 – hopefully the builders will look into it and repair it within the subsequent launch.

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Identical drawback. After reaching some extent on the map, the world will cease loading. It is simply empty. The world is flat. @MadLad-cyber have not tried the concept but….

Confirmed. @MadLad-cyber was proper. Minimizing the draw distance on first load was successful! Then elevated the draw distance to most and all was effectively. Thanks.

Having this drawback on one among my worlds, I made a decision to troubleshoot it; I used to be capable of repair this by decreasing the rendering distance to the minimal for the preliminary load

Can somebody put up a hyperlink to the (small) folder world that can’t be opened by OF 1.15?

Overview: 75313 At At

Doable copy of #3365. It is extra informative and a bit extra lively, so I am leaving it open for now.

I’m on optifine 1.15.2 HD U G1 pre30. I had the identical drawback when creating and loading a world in singleplayer solely when my renderspace was larger than 31. However for multiplayer, it really works completely no matter show distance. I additionally skilled the place the cellphone hangs when plugged in, however solely in single participant.

I can affirm that this occurred in 1.16.2. Reloading elements would not assist. Decreasing the render house to 2 on load resets the loaded space and fixes the issue for that space, however this occurs after I maximize the render house once more for one more space of ​​the map. I haven’t got any extra mods put in aside from the shader pack, which occurs when disabled. Works fantastic in vanilla and multiplayer servers / arenas work too.

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That Position Is Not Loaded Minecraft

That is precisely what is occurring to me proper now, I’ve a 1.16.2 vanilla world with a dataset, it really works nice in vanilla however nothing I do in optifine 1.16.2 works, here’s what I attempted. up to now:

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None of those labored, however the final one did partially, it really loaded a component in a distinct location. (my base coordinates are about -3600 -1400 and after I did the final one it loaded -120 164) however could not get different elements to work.

I can affirm that the issue continues to be there in 1.16.2 v.3. Every thing works completely in multiplayer with out vanilla and optifine, and with optifine, however for some cause the world will not load in single participant with optifine (takes 1 minute to load something). As soon as the whole lot is loaded, the whole lot must be fantastic. I attempted all of the “fixes” talked about within the description, however none of them labored. For instance, decreasing rendering house to minimal did nothing, simply took longer to load.

If anybody nonetheless has this concern go to ==> Video Settings ==> High quality ==> Linked Textures = Off.

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In my take a look at world (superflat, 1.13.2, single participant), I created a redstone line that began with a lever, went east about 1000 blocks in a single course, went south, south, turned proper, and returned 1000 blocks to the top. one part south of the origin, with a lantern.

The road could be very easy – a loop to the part, 14 blocks of redstone mud, and a strong block on the alternative facet of the part, which will be learn once more with a repeater.

That Position Is Not Loaded Minecraft

This was clearly meant to be damaged, as a result of by no means ought to a 62 piece / 1000 block radius world be burdened across the participant, and there must be no magic to highly effective blocks or loops within the cluster. A sign that reaches the boundary of the loaded sections should cease and by no means return.

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And towards logic, it really works. The sign takes 12 seconds to finish its journey, however flicking a lever at one finish of the two,000-plus-block-long line reliably activates the bulb on the different finish. I’ve even left the sport (fully closed) after which come again from the lever so it by no means visits the 1000 block flip round on this session, nevertheless it nonetheless works.

The origin is about 190 blocks south of the world spawn, so it must be exterior of the spawn areas, however the spawn areas are solely 16×16 – I made the road too lengthy to keep away from this type of drawback. Additionally, I have not tried /forceload or transferring the spawn. Render distance – I attempted 22, 16, 10 – all the identical.

When you’ve got a generated block that will or might not have an effect on what is going on on in one other non-generated part, the block is loaded, so we’ll forestall a Schrödinger’s cat state of affairs.

On the edge of every part for you, a crimson stone sign pops out of your monolithic block, so the following part is loaded – how cool is that! There’s a block that receives the redstone sign, which transmits it and …

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So as to add some proof, I did a bit experiment. I ran a command that checks the block at particular coordinates:

Sadly, I can not consider an answer to your earlier query that might work greater than as soon as with out having to reset.

Whereas this may occasionally appear fairly apparent, it is value mentioning: This does not simply occur with redstone. Hoppers, Droppers, Observers and lots of different blocks do the identical factor.

That Position Is Not Loaded Minecraft

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